Godot Engine: Working with NavigationPolygonInstance2D

Godot Engine: Working with NavigationPolygonInstance2D

NavigationPolygonInstance2D is a node in Godot Engine that allows for 2D navigation in your game. It is used to define the area where characters can move freely without obstacles. By adding this node to your scene, you can create a navigation mesh that will guide your characters around the environment.

To use NavigationPolygonInstance2D, you first need to create a NavigationPolygon resource that outlines the walkable areas in your game. This resource can be created by tracing the boundaries of your level or by importing a pre-made navigation mesh. Once you have the NavigationPolygon resource, you can assign it to the NavigationPolygonInstance2D node in your scene.

With the NavigationPolygonInstance2D node set up, you can now use the Navigation2D node to calculate paths for your characters to follow. By connecting the Navigation2D node to the NavigationPolygonInstance2D node, you can access functions to find paths between points and navigate your characters around obstacles in the game world.

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